

In this sense, you are using the simulator to save yourself a lot of modeling time. For example, you can drape a flat cloth over a table, let the simulation run, and then apply the modifier. You can Apply the cloth modifier to freeze, or lock in, the shape of the mesh at that frame, which removes the modifier. However, you edit the Cloth settings only in Cloth panels of the Physics contex. For example, you should smooth the cloth after the modifier computes the shape of the cloth. In these cases, the ultimate shape of the mesh is computed in accordance with the order of the modifier stack. As a modifier then, it can interact with other modifiers, such as Armature and Subdivision Surface. Once the object is designated as Cloth, a Cloth modifier will be added to the object’s modifier stack automatically.


However, Blender’s Soft Body system provides better simulation of closed meshes, Cloth is a specialized simulation of fabrics. Cloth is either an open or closed mesh and is mass-less, in that all cloth is assumed to have the same density, or mass per square unit.Ĭloth is commonly modeled as a mesh grid primitive, or a cube, but can also be, for example, a teddy bear. The Cloth panels are located in the Physics context and consist of three panels of options. Cloth interacts with and is affected by other moving objects, the wind and other forces, as well as a general aerodynamic model, all of which is under your control.Ī piece of cloth is any mesh, open or enclosed, that has been designated as cloth. After years of development, Blender has a very robust cloth simulator that is used to make clothing, flags, banners, and so on. Cloth simulation is one of the hardest aspects of CG, because it is a deceptively simple real-world item that is taken for granted, yet actually has very complex internal and environmental interactions.
